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 AuthorTopic: Rules announcement! (Read 35 times)
Admin Romy
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 Rules announcement!
« Result #1 on Jul 4, 2008, 7:51am »

if your character is well written and thought out well you will not be denied. just wait for this slowpoke admin to get here and approve you.

i am not such a hard ass as the last admin and i go by the honor system. i want you to be truthful with me. if you are under 16 wait until you are before joining MY RP. I'm not getting in trouble for minors.

if you are honest with me i will be kind in return. all i want is to have fun. i don't want to have to ban people, i don't want to have to become a hard-ass. please people just listen to the rules. i can tolerate spelling errors, but not the mistakes of words some people do.

i used to be harder on spelling, but i learned, no one has fun if the Admin is a bitch about spelling and shit.
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Result 2 of 10:
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 AuthorTopic: New Application for Galamond (Read 47 times)
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 Re: New Application for Galamond
« Result #2 on Jul 2, 2008, 11:19am »

ah this admin is such a slowpoke. you may join. i see nothing wrong with your profile
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 AuthorTopic: New Application for Galamond (Read 47 times)
GuestRanan
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 New Application for Galamond
« Result #3 on Jun 25, 2008, 6:03pm »

[ OOC INFORMATION ]
Nickname/Alias: Ranan

Age:15, turning 16 July 9th 2008

Time zone:eastern

Experience: none at free form, but I write a lot and have played dungeons and dragons, and other various rpg's over my life time.

Question's Secret Answer: Garm




[ CHARACTER PROFILE ]

Full Name: Galamond

Age: 20

Gender: Male

Martial Status & Sexuality: middle class and straight

Species: human

Kingdom: loyal to this forgotten kingdom

Profession: Warlock

Appearance: Galamond is a bulking young man with a constant light tan, as he is outside a lot. He is about 6' 2''. He has ear length black hair, and in his hair is purple highlights, made from some sort of berry dye. He has to put this in his hair every morning.
Galamond wears a black and blue robe, over a tunic and leggings.
He carries with him a staff, used for conducting his magic through as well as for support, as he has a slight limp on his right leg. This is due to an accident when he was around the age of 3, where he was hit by a traveling cart.

Strengths: Galamond is a friendly person in general. He is intelligent as he studied with his father for many years. He thinks that he is good looking, but is not sure as he has no mirror.
Galamond is trustworthy as his parents always taught him to be so.

Weaknesses: Galamond is slightly vain as he looks at his reflection in puddles all the time. He gets distracted at times, either by a beautiful women or his reflection. He is unable to speak to the opposite sex well or appropriately. Galamond gets nervous when speaking to a large group of people.

Goals: Galamond wants to become the greatest Warlock of all time. He also wants to over his fear of speaking to large groups of people. He also wants to learn to speak to women appropriately.
Galamond wants to become the greatest Warlock of all time, so he can prove to his parents that becoming a Warlock was not a waste of time. He wants to get over his fear of speaking to large groups of people as he finds it incredibly embarrassing. Galamond wants to speak well to women as he wants to be able to have a relationship with them and not scare them off.

Visual Reference:



[ COMBAT PROFILE ]

Skills & Powers: Summon small demons, usually an imp or some sort of elemental imp. The imps can attack with basic claw techniques. But if it is an elemental imp, then it can through a ball of that element at the enemy. Galamond can control some basic Shadow and Mind Spells. He can through Shadow balls, make a whip out of shadow, which he uses often, and plant a small demon in someone's mind to make them go slightly crazy for about two minutes, in order for him to escape a tricky situation.

Weapon(s): Staff and small dagger

Armour: robe with small chain mail in the robe.

Accessory: backpack and golden ring from his father.

Guild/Clan Affiliation: no but I would like to find one.

Relations: Galamond was always very close to his parents and eventually more so to his teachers of his powers. He didn't have many friends growing up, and the few that he did have where only based from the Warlock temple. But once he started his craft, his parents thought that Galamond was wasting his time and stopped talking to him a lot.

[ BIOGRAPHY ]

Behaviors & Habits: Galamond is an excitable guy. He is a little antsy about lots of different things. He has the habit of picking his fingers. Also he rubs his hands together quite a lot.

Personality: Galamond is a pretty outgoing person, but he is unable to speak to the opposite sex appropriately, he is however working on that. He is also timid around public speaking, as when he was young he got made fun of when he talked out doing his Warlock Magic.
Galamond is also a smart person, as he studied with his father for a long period of time, and then with the teachers at the Warlock temple. He is pretty funny when he wants to be, but has a hard time doing anything scripted, which his parents wanted him to do.

History Summary: Galamond lived with his parents until the age of 10, when he moved out to live at the Warlock temple. He enjoyed going to the temple a lot, although he was sad that he had to leave his parents.
He had to leave his parents, as they did not support the arts that he was going to start practicing. While he lived with his parents, he learned about scholarly things form his father and how to cook from his mother.
What he got in exchange, for leaving his parents, was amazing. He was able to summon little people that would do his bidding for him. h enjoyed that a lot and all the friends he made at the temple was amazing.
After several years of training at the temple, Galamond decided that he would go exploring for some time and then return to the temple. Galamond then found the forgotten kingdom and fell in love with it. That is where we are in Galmond's life today.



[ AUDITION ]

Role-Play Sample: Galamond stepped into a tavern. He had found a table to sit, shortly after he had done this he was greeted by a female waitress. He had trouble coming up with the right things to say. When he finally managed to say that he would like a mug of their finest ale, he could have helped himself but say "Nice ass."
He then tried to profusely apologized to the waitress, but to no avail. He was then greeted by a security guard of the tavern, and was asked to leave. Galamond thought that it was just an honest mistake that he had made and tried to discuss with the guard. But the guard did not see it that way, he saw it as a scoundrel trying to argue with him.
Therefore, he picked up Galamond, and threw him out of the tavern. At this Galamond got incredibly angry, so he snapped his fingers, out appeared a blue imp. This imp shot a ball of ice at the guard and froze him. Quickly they rushed off into the setting sun, looking for another tavern to eat at.
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Result 4 of 10:
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 AuthorTopic: Nyx (Read 89 times)
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 Re: Nyx
« Result #4 on Mar 14, 2008, 5:14pm »

i approve you. very well written.
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Result 5 of 10:
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 AuthorTopic: Nyx (Read 89 times)
KJ
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 Nyx
« Result #5 on Mar 10, 2008, 9:31pm »

[ OOC INFORMATION ]
Nickname/Alias: KJ
Age: 17 on March 11!
Time zone: Mountain Standard Time
Experience: About four years, give or take a couple monthes
Question's Secret Answer: Garm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ CHARACTER PROFILE ]
Full Name: Nyx
Age: Three centuries, give or take a couple decades ((Young for a demon))
Gender: Male
Martial Status & Sexuality: Straight, not married
Species: Lower-class night demon (I couldn't find the bestiary, so if it isn't a species that is accepted... Basically, he's just a demon that takes his - small - power from the night.)
Kingdom: None...?
Profession: Mercenary
Appearance: Tall and thin, Nyx looks much like an average human. The most notable differences are the coloring of his skin, hair, pointed ears, and his night demon wings. His skin is a pale, almost gray color in the moonlight. In sunlight it just seems very pale. His hair is a deep navy blue, bangs hanging to his chin; the rest is cropped about a half-inch from his skull. On his face there are tear-like tattoos.
Lastly, his wings emerge from his shoulders and appear to be covered in dark sky-blue feathers until the tips, where you notice dragon-like wing-tips with spikes of sorts embellishing the bones in the wings.
Strengths: Some night magic, using a pole-arm
Weaknesses: Healing magic, using most weapons other than a pole-arm, endurance, strategy
Goals: To be able to become a higher-class demon; perhaps finding a purpose in life
Visual Reference: http://s235.photobucket.com/albums/ee286/ReachxForxThexStars/angel_eclipse.jpg ((Click on the link.))

[ COMBAT PROFILE ]
Skills & Powers: Night magic and pole-arm
Weapon(s): A long pole-arm that is tipped with two foot-long blades that are slightly curved. One blade points up, the other down. On the other end of the weapon is a counter-weight, and on both blades is a blue stone similar to those on Nyx's shin guards.
Armour: He has silver plate armor that includes wrist guards, shin guards that have a blue stone set into the tops, a breastplate, pauldrons on both shoulders, and a cuisse on both thighs
Accessory: A small purse on his belt
Guild/Clan Affiliation: None
Relations: None
[ BIOGRAPHY ]
Behaviours & Habits: Nyx is a younger demon, and hence inexperienced in dealing with other species. His solution is to stick to the forests, coming out only for wars when his services would be of use. Permanently struck with wanderlust he moves between several seasonal homes.
For the most part, he tends to be in motion, even if it's just a shaking a hand or tapping a foot. When he gets distressed this habit of moving becomes even more apparent. He'll either pace or sit in one place and then suddenly move to another.
Personality: Being generally anti-social, the most contact Nyx has with humans is when there's a war going on. Other than that he holes up in his forest, living in whatever type of home he happens to wander across. When he does happen to come across a human he manages to come across as somewhat kind. Most of the time, though, he is left alone for long periods of time. This has given him the tendency to not speak, so even when he is in a town or city he is silent, speaking only when absolutely necessary.
History Summary: Like most demons, he was born not by a living mother, but by an eclipsed full moon on the winter equinox. The conditions were very specific; there was a terrible blizzard, and the life of a young boy was lost on the very stroke of midnight. Hence he was born. Taken in by a family of humans, he was still considered a babe by his kind when the grandchildren of the original humans died. Eventually he left, seeing the distress it was causing both his 'family' and the neighbors.
Along his way he came across many different races or varying alignment. Some were benevolent, others not so much. All taught him something, though. When most of his wanderlust had been sated for a short time, he found the forest he lives in now. For over a century he's lived like a recluse in said forest.

[ AUDITION ]
Role-Play Sample:
Wandering through the dense forest, eyes on the trees above, was an odd figure. Not only was he toting a weapon that was taller than him, but he was wearing heavy clothes in the middle of summer. And then there was the matter of the two wings sprouting from his back. Each was covered by storm-blue feathers, but curiously both ended with a bit of membrane stretched between extensions of bone. Other than that, the seemingly young man was normal. There were some tattoos, but that in itself wasn't that unheard-of.

Continuing merrily on his way, the creature stopped at the edge of a meadow. Cautiously scanning the clear blue sky, he walked slowly across the still-wet grasses. Other than caution, there was liveliness to his demeanor. Soon the source of his cheer became apparent. Leaving the forest for a much larger field, he blended into the crowd that was made up of a menagerie of species. Making stops at different booths, he made his way over to the divining tents. Stopping at a gaudy tent embellished with silver moons and golden stars, he hesitated before entering. It was one thing to pretend to know your future; it was quite different to actually know.

((If I was actually role-playing, this is probably where I would let my companion post.))
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Result 6 of 10:
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 AuthorTopic: Aster the Naga (Read 116 times)
aster
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 Aster the Naga
« Result #6 on Dec 1, 2007, 11:51pm »

Out-Of-Character Profile
Nickname/Alias:Connie

Age: 26

Time-Zone: EST

RP Experience: Table top: I first played sometime around 94 and 95. I started rp'ing online in '98 and '99. Since 98/99 I've run games both online and off. So I have a little experience.

How did you find us?: Searching for stuff on the bouncer ---> "project mugetsu" ---> ad for this game.

----------------------------------------------------------------------------


Character Application

Full Name: Aster. Just Aster. Aster the naga?

Age: 53 human years, but he looks like he's in his early 20's.

Gender: Male

Martial Status & Sexuality: single and unsure. He's never had sexual urges for small birds, he can tell you that!

Species: "pureblood" naga

Kingdom: none

Profession: Druid

Appearance: Aster's human half is as sleek, yet powerful as his snake half. His torso is longer than a humans to accommodate his two pairs of arms. There are at least 8 abs that can be counted before reaching his strong pectorals, broad shoulders, and sleekly muscled arms. Naturally a dark olive in tone, Aster darkens even more in the sun while his dark auburn hair that falls to his shoulders lightens in the sun. Large brown eyes slit like a snake's are the most noticeable feature on his face and have flecks of gold in them similar to his scales. He's frankly quite handsome.
His snake half is a little more impressive. From base to tip it can be measured as anywhere from 40 to 42 feet long depending on how stretched it is. He is a constrictor and his coils are very large and very strong. His pattern is like a python's and has copper and brown waves, with gold scales sprinkled throughout that shine like a shined piece of the actual metal. His head is usually between five feet five inches and five feet ten inches from the ground when moving. Stationery, he usually raises a little higher to just above six feet. He can raise up to seven feet without any strain, as in "standing on tiptoe"
Clothing isn't much of an issue, but Aster has a fur and feather cloak he keeps strapped to his back just in case,

Behaviours & Habits: Aster's is constantly flipping or rotating the tip of his tail. When he's thinking very hard, and you can tell because his tongue peaks out the side of his mouth, his tail will usually raise up and spin lazily. Even in his sleep it moves around. He also likes to bathe everyday if possible and will take every opportunity to do so, especially in warm weather. Sweat dries and little pieces of dirt get stuck under his scales and it itches terribly. When he molts he basically finds a good piece of fresh water and refuses to leave its side for the few days it takes to finish.

Personality:Aster must have been born without the ability to feel certain emotions: bitterness, jealousy, and rage. His teachers and surrogate parents were the spirits that populated the World Navel. Spirits of sacred animals and seasons. Minor, but still very, very old and very wise. Punishment for their young naga, when he hurt another thing, was to make him feel it too.

Conversely, he knows how to take pleasure in the scent of flowers on the breeze, or a stunning sunset. Bearing witness to some of the most glorious beings of the natural order has let him see beyond the simple order of a day-by-day life into the glory of existence itself. His heart is filled with an undefinable something that lends him constant strength and support. It sounds suspiciously like religion, but Aster has never prayed a single moment in his life.

Aster very much enjoys listening to other people talk. He has a tendency, when traveling, to pick up companions or be invited to travel with caravans just because some people just find him so pleasant. Even if he's not looking at them or fidgeting with his ear lobe, he still hangs on to every word. And if you're a good storyteller, you'd better have a large stick to beat him away with.

Almost exceedingly pleasant, Aster works without complaint and lacks any sort of want for material things outside of what he can carry with him. Anything else garnered is usually given away to a nice person as soon as possible, and that includes money.

Strengths: Gentle and confident, Aster is a dependable and steadfast companion. His pleasant personality is incredibly important to the success of his survival outside of the basin. Without it, he'd surely be dead by now. His many short friendships led him away from certain danger time and again.

Most of his senses are sharpened beyond a human level and he possesses some very specialized knowledge. If stranded alone without any tools, he could survive in a number of environments without too much difficulty. The spirits were especially good about warning him as to common forest traps.

Weaknesses: Aster has very few skills applicable to 'civilized' society as he has never even lived in an enclosed dwelling for any extended period of time. He also has trouble with many slang words and has a limited, lingual capability as the spirits communicated nonverbally much of the time, or even telepathically. Therefore, his common has been pieced together from what little he knew over his travels, making communication with others occassionally a difficulty.

He sometimes inadvertently breaks furniture. Additionally, his hearing is not nearly as strong as the rest of his senses, being just below the range and ability of a regular human.

More importantly, he lacks the ability to competently navigate many complex social situations. He can easily be taken advantage of and usually must depend on a more competent companion to steer him clear of trouble. Luckily, his strengths usually bless him with one or two of those people.



Combat Profile
Skills & Powers: While no druid or animal speaker, Aster does understand a lot about nature and animals. Especially peacocks, which he raised for years in the basin. The spirits of these animals would sometimes come by the basin to commune with the higher gods if it were convenient and would teach him their little lessons. Some of these have turned out to be slightly 'magical', but only to the point of being able to summon a chipmunk or befriend a stag beetle with a special dance.

Talents: Aster can competently shoot a bow and is very athletic. On his scales he can slither in tight spaces and dense forest fast enough to catch a jackrabbit running under the brush as long as the path is relatively clear. He can move with extreme speed and precision.

His coils are also made for constriction. Even the strongest human or elf or even dwarf would be as good as dead once wrapped in his scales. He's not the dread of kingdoms, but in a fight, for size, speed, and strength alone, Aster would be very dangerous.

Aster possesses the coordination necessary to operate all four of his arms independently and at the same time.

Weapon(s): bow and arrow, stone knife

Armour: none, besides his skin and scales

Accessory: He carries some packs, all held by a wide leather strap over hos shoulder.

Experience: There's no easy definition of Aster's experience. He was not trained like a druid would be or taught a craft as a scout would. Nor does he worship any gods or spirits. Rather, those spirits were his family and their lessons, like learning to tie one's shoes, are considered druidic by the rest of the world. Aster cannot make the forest listen to him, but he knows how to listen to the forest.

Most druids would not consider Aster part of their craft and, for them, they would be right. He does not study spellcraft or perform any ceremonies, but in a way that gives him his own strength. What he knows he knows implicitly and no lack of leaves or mispronounced spellwords will change that. There is no magic to much of what he knows. A druid might commune with the forest magically, but Aster needs only raise himself up and taste the scent of her sweat for his answers.


Guild/Clan Affiliation: none


Biography[b]

[b]History Summary:What little Aster knows about his family is through his mother, who died when he was 8 and was very weak the entirety of their time together. After he was four she could hardly slither at a walking pace and depended on nimble fingers to make traps to catch food. He's still not sure what killed her, but the spirits are not entirely sure it was natural. What makes the matter more suspicious is Aster's extra set of arms. The Spirits remember the ancient naga who had extra arms, before they 'devolved' into the less spiritual, single paired nagas of today. Aster never understood the entire significance of his own life. After all, he was no genius or possessed any fantastic powers, like calling lightning from the sky or sailing through the air. Rather, all his heritage seemed to have garnered him was an easy ride to being an orphan.

He still does not know why his mother came to the basin, other than that she knew of a legend of where the old spirits were worshiped and she came there after his father died. After she joined him in death, he was 'raised' by the spirits. None, except the Baboon perhaps, took much stock or responsibility for him, but with the hundreds of minor spirits constantly coming and going from the basin regularly, they each took a little time to speak or teach him something. They also were very prone to answering questions and Aster, taken to inquiry, was prone to asking them.

At the behest of the peacock spirit, who was angered at the recent slaughtering of the birds who were once sacred to the mountain base, Aster started breeding and raising peacocks. They became that naga's best friend and when Home, was rarely ever seen without more than three with him. Again at the peacock's spirit request, the animals brought him to a cave of a deceased naga centuries ago and he inherited his bow and knife. He learned to shoot mostly out of boredom since he could catch most of the prey he needed to with his hands.

His life before adventuring out of the basin was exceedingly simple. For a while he thought he would grow old and die just as he was living his life now: each day spent idle, doing only as much was needed to survive. Unfortunately for Aster, who probably would have been content with that fate, the world was coming knocking.

The whisperings had actually begun right after his mother dying, but he'd assumed that it was just paranoia. There was something out in the world, something stronger than even the spirits. Humans, elves, dwarves they said. Even those who said they were attuned to nature hurt it by simply taking up space. The World Navel's connection to the higher gods had been weakening for centuries and now, the spirits feared, it was being completely cut off. The Gods of Old were abandoning them and everyone had a different reason for why.

Eventually, a meeting was called. The spirits of animals, insects, forests, trees, and even the skies and rivers were called. All who could make feasibly make it arrived. All had consistently looked to the basin, above the clouds, impervious to intrusion, for Higher Guidance. Unfortunately, the Butterfly said in her tiny voice, the world around them was changing on its axis and The World Navel was shifted out of its focus. Its power and meaning would always be immense, but it could no longer be depended on to connect to Sariswati, to Devi, to the Muses, to the Sun. At the edges of the gathering harbor spirits and canal spirits and farm spirits and even a couple of house spirits wavered worryingly. There was probably little guilt, but the deep Sadness could be felt. The World Navel became a basin. A ruins.

The peacocks were different and no longer did their dances. The only faeries left in the basin were a couple who were only interested in not being bothered by anyone and that included nosy nagas. The Baboon had left on his short legs and shifting knuckles.

But before He left, he voiced his concerns to Aster. About the new species and dark magics pouring across lands. How in the past smaller instances of Heaven becoming silent had been followed by great catastrophe. There was a warning for Aster not to stay, but not to go looking for answers. In the true nature of the spirits, they existed solely to exist and advised everyone of the same.

Unfortunately, Aster was not a spirit and his own feelings propelled him below the clouds for the third time in his life. He made it a point not to look back, knowing that the basin was indelibly etched into his heart. But even worse, that as a holy place now gone, it may cease to exist as he or anyone else knew it very quickly and memories might be all he ever has.

A growing sense of dread was with him all winter. He's found himself at the Collared Wolf Tavern and feeling rather good about it. Aster's only been in the "world" for three years and he's still acclimating himself to speaking Common without a heavy accent and keeping track of money for food. Aster just has a feeling that there will be some answers here, if he waits long enough for them. He spends a lot of his time sunning himself on a large, flat rock some yards from the back door of the inn.


Relations: none

Goals: To discover the reason for his existence and the fate of the basin. He's been told that his people, the four-armed naga, once served the gods of the World Navel and figures it's his fate to find out the truth.

Visual Reference: (sorry, I only had a real-life picture! I'll see if I can come up with something.)


Role-Play Sample:
Aster still couldn't figure out how the elves and humans and bipedal creatures managed the simplest of things. He earned his small sleeping space and daily food through hard labor. Today, he was carrying large casks of wine into the cellar storeroom with a burly man. How he teetered from side to side going down the stairs. Aster almost reached out to save him -with his two free arms!- a couple of times. To him, they all seemed like birds on the ground and, at any moment, they'd figure out how to use their wings again.
"Will there be everything okay?" He asked, slithering down the gentle procession of steps, his torso bent forward to avoid the ceiling. Sometimes his scales would hit the sides of the wall, but it only served to slow him down. Like a ghost floating above the ground, he hovered inside, his arms readjusting the casket to his left, his preferred side.
"You ain't' makin' no sense boy! Yous got to speak clear, righ? An I dunno need no help from ye, son!" The man bellowed, using both hands to clap his once muscular stomach that had been stubbornly reaching for his belt buckle over the past couple of years. He gave Aster a look he could not interpret and shook his head as he walked past. Politely, Aster pulled the rest of himself inside and away to let him get by.
"Is there a problem with my speech?" He knew that phrase by heart, but he asked it lightly. The old fellow was really very nice, just a little gruff. He'd taught Aster how to thatch last fall when he needed help for his storage shed. Easier for Aster to pull himself up to the roof and use his four arms to work than for him to climb up. His white teeth shone in the cellar's dim light as he followed him outside again. The human reached the top and hefted another large barrel. Aster was right behind him, moving slowly to allow for his tottering motions.
With a grin, he coiled around and snatched a barrel of his own and then put two hands on the man's. "Ya'need some help there, sugar lips?" Aster asked brightly, tugging the barrel out of the man's hands and turning around to go back down the steps, his long body twisting around behind him like a pulled rope, leaving the man standing there harrumphing. You'd suspect Aster hadn't known what he was saying if you couldn't hear his loud laughs echoing up the stairs.
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Result 7 of 10:
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 AuthorTopic: CWT: 3D Tavern and Inn Grounds Visual References (Read 72 times)
Admin Romy
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 CWT: 3D Tavern and Inn Grounds Visual References
« Result #7 on Nov 27, 2007, 10:29pm »

The Collared Wolf Tavern and Inn, exterior.

[image]








A shot of the entrance to the CWT's private stables.

[image]








A second shot of the stables, upon closer detail. The private stables can accommodate up to twelve horses.

[image]
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Result 8 of 10:
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 AuthorTopic: CWT: 3D Inn Visual References (Read 69 times)
Admin Romy
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 CWT: 3D Inn Visual References
« Result #8 on Nov 27, 2007, 10:26pm »

A shot of one of the corridors in the Inn (first floor), and a private room's door.

[image]








A standard private room, and its furnishings (a cross-section shot).

[image]








A deluxe private room, and the overall layout or floor plan.

[image]









A close-up shot of the left-hand side of the deluxe private room.

[image]









A close-up shot of the right-hand side of the deluxe private room.

[image]








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Result 9 of 10:
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 AuthorTopic: CWT: 3D Tavern Visual References (Read 64 times)
Admin Romy
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 CWT: 3D Tavern Visual References
« Result #9 on Nov 27, 2007, 9:04pm »

[image]


We had chosen to re-create the Tavern and Inn in a 3D environment/video-game, because we would rather reconstruct the tavern for purposes of providing visual references rather than go steal photographs of a real-life medieval tavern and inn that does not represent the CWT in any way.

Admin-Tarquin had constructed the following 3D tavern in his The Sims 2, for obvious reasons. These in-game screencaptures are © 2007 November to Admin-Tarquin and Admin-Romy. Please do not edit, alter, borrow, steal, or redistribute for your own game, for whatever reason you may have.

We did not create the special mods featured in these screencaptures, nor do we claim ownership or affiliation with Maxis in any way.

Enjoy!




Groundfloor; tavern antechamber, the door leads to the gardebrobe.

[image]








The previously mentioned garderobe. There is only one.

[image]








The left hand section of the tavern; on the left is the walls separating the garderobe and the kitchens from the right side of the tavern, which the bar and eating area/mess hall is located.

[image]








The tavern's eating area/mess hall.

[image]








The fireplace, and relaxation area.

[image]








The only corner within the mess hall section of the tavern that is somewhat closed off from the rest of the tavern. The relaxation area is adjacent to it, as can be seen.

[image]








The entrance and exit of the kitchens, as viewed from within the kitchens; the bar can be seen somewhat.

[image]








The top left-hand corner of the kitchens; as viewed from the same position as the top photo.

[image]








The bottom left-hand corner of the kitchens, as viewed from the other end of the chamber.

[image]








The bottom right-hand corner of the kitchens, as viewed from the other end of the chamber (same position as previously mentioned.)

[image]
« Last Edit: Nov 27, 2007, 10:19pm by admin »Link to Post - Back to Top  IP: Logged


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 AuthorTopic: How, and where to start: A guide! (Read 116 times)
Admin Romy
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 How, and where to start: A guide!
« Result #10 on Nov 22, 2007, 1:03am »

You might be wondering on how to join this RPG, or where you should start reading!

This helpful guide has been produced to help solve that problem, and possibly others.

If you're still stuck; please feel free to ask on our chat-box.

You may not register an account unless you have submitted an application as a guest; and that application was then approved by the administration. We will delete all accounts made by players who ignore this rule!

When you register, your screen-name must be the name of your main character.

Do not worry about the lack of spaces or capitalization because after your account has been made, ProBoards allows you to add spaces, capitalization and so on in your actual display name.




  • Please read through the Rules of the Game and agree to all of them, continue.

  • Please make sure to read The Forgotten Kingdom board for full details regarding the Kingdom. This includes information regarding the premise, the kingdom description, the realm map, species details, character examples, and more.

  • Fill out an application provided in the Application Archive board and submit it as a new thread, as a guest.

  • Wait for an admin to review your application, and make the decision to either approve or reject your application.

    If you are rejected, we will explain to you why, and give you the opportunity to correct any mistake you made and re-submit it again. We do not pick on people for any small spelling error (but not grammar), or other silly reasons to reject an applicant. If you respond by immediately attacking (flame or otherwise), that is the grounds for an immediate ban. We do not tolerate immature players.

  • The approval or rejection process will be completed the day after you had submitted your application, because the admins are online every day, without fail.
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